Critical design project with focus on User Experience
A drinking buddy in your phone that you can share drinks, discuss and rate beverages and get suggestions from.
It’s all nice and fun. But, over time the Buddy starts to develop alcoholism.
Eventually, you are not friends anymore. It's game over and you are revealed with a background story based on real behaviours from a real person.
Some of the feedback I got from this project were:
"We really liked how you describe your process in designing this!"
"The design itself is both very coherent and strong"
"Great process, good design meeting the set goal and well executed"
Inspiring research to this project:
1. Gaver, W. W., Beaver, J. and Benford, S. (2003) Ambiquity as a resource for design
2. Dunne, A., and Raby, F. (2001) Design Noir: The Secret Life of Electronic Objects
3. Brophy-Warren, J. (2009) The Board Game No One Wants to Play More Than Once
4. Lundgren, S. (2013) Toying with Time: Considering Temporal Themes in Interactive Artifacts
5. Bardzell, J. and Bardzell, S. (2013) What is “Critical” about Critical Design?
6. Backlund, S., Gustafsson, A., Gyllenswärd, M., Ilstedt-Hjelm, S., Mazé, R. Redström, J. (2006) Static! The Aesthetics of Energy in Everyday Things
7. VAN Gorp, T. and Adams, E. (2012). Design for Emotion - Chapter 5
8. Janlert, L-E. and Stolterman (1997) E: The character of things